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Thoughts on Bonus Cards?
Topic Started: Aug 13 2010, 11:27 PM (238 Views)
admin
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What are your thoughts on today's bonus cards addition? Do any of you think that the prices should be adjusted?
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Sandboxbob
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havent had a chance to test them out i create a game and nobody joins then when i log back in its taken but the guys offline, but ill let you know once i can start a game
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Beavers
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Will post thoughts here as soon as I get a chance to try them out. As long as all the bonuses are modest (i.e.: don't tremendously unbalance to game), I'm sure I'll approve of them.
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Sandboxbob
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nvm cant try them forgot they needed sub. sounds intresting thou and i agree with niels
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TCTriangle

We'll all probably wait for Icadil lol. He tries stuff like this as soon as they come out.
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Beavers
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TCTriangle
Aug 14 2010, 04:51 PM
We'll all probably wait for Icadil lol. He tries stuff like this as soon as they come out.
This. ^
Hint Icadil, hint ...
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icadil
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I have a game up that has turns every 2 hours, should take me a couple more days to see what I think, and I lol'd TCT :P
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Jovan Cossades

For now, I like it. In the game I am playing with you Admin it looks like it can really make the difference in earlygame.

I have a question tough. In a game you never can get 'beneath' the -50% purchase cost. Are the bonus cards capable of getting beneath that?
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admin
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Yes, the purchase discount bonus cards allow you to go below the -50% threshold.
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Beavers
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I have found these to be a good addition to the game ... thoughtful use of them provides numerous additional strategies.

One request I would have is that the exact coding of the "+10% War Spoils" be changed. As is, it adds 10% to whatever the game's setting are: 10% loot to 11%, 20% loot to 22%, 50% loot to 55%, etc. With this coding, this particular card is not particularly useful in most games because the added loot is so minor that it would take forever to recoup the costs. My proposal would be that it would be add ten percentage points to the game's set percentage: 10% to 20%, 20% to 30%, 50% to 60% (and even 0% to 10%, giving the holder an actual ability to loot if not possible otherwise). This would make the card more valuable.

Right now, it seems that the coding of the cards is somewhat ambiguous, the cost reductions reduce a set amount (50% to 40% for instance), whereas +10% loot and movement changing cards operate as a multiplier on the set amount (10% loot to 11%, 1.2x movement to 1.32x).
All should operate the same:
Either all operating on the set percentages: (20% loot to 22%, 1.2x movement to 1.32x, $.80/soldier to $.72), OR
All should change by a set amount (20% loot to 30%, 1.2x movement to 1.3x, $.80/soldier to $.70).

As with my suggestion above, I'd prefer the latter since it makes all the cards more valuable.
Obviously the tax collection card must act on your pre-attrition income no matter what.
And, just to avoid people feeling cheated, the "-1 attrition rate card" should be unavailable in attrition rate 0 games (I'd rather not have a negative attrition rate possible where the winning player is propelled further into a cash lead over their opponents).

N.B.: 1.2x movement corresponds to +20% movement
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