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New gameplay styles
Topic Started: Aug 2 2010, 07:28 PM (378 Views)
Sandboxbob
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Alright we all know there are 4 main gamestyle plays

Standard- Free for All
King of the Hill- 1 Region (usually the center region on a map) is x3 in value ,with free for all game play.
Capitals- Starting region is your capital and if you lose your capital you are defeated and victor takes players regions , Free for all game play
Teams- players work together is any possible style of teams (2v2)v2)v2)v2) (3v3)v3) 4v4 5v5... and so on

well this New thread is suggestions for new game plays just name a game describe it and how to play, and how it would fit in with ToG.

while other can comment and suggest improvements to existing or suggested.
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Sandboxbob
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my first suggestions would have to be

Team capitals- no need for explaining.

Tam king of the hill- no need for explaining.

President- a game similar to Capitals except you can lose your starting region. but instead when the game starts each person has a starting unit that cant (or can) have unit added into it. and the main purpose is to kill the enemies president. to do that you have to get an army in range and attack his unit. If units are allowed into the presidents army, if attacked your president has a chance of dieing and losing. and the president army can be moved using player turns if needed.

Elimination(5-10players)- A game that puts more pressure on players to be active, and compete. where the rules are of standard, but instead there is another timer called the elimination timer that can be set to accoridng to the turn updates for example (turn updates are every 2 hours the elimination time can be every 6 hours). and what the timer does is once it expires, it seeks out the weakest player on the game and kills the player.(using land% + army strengths #) to find the weakest player. and after that player is eliminated all his land is neutral. (this game is constant conquer and defend.)

Defender- a different style of elimination, where each players has role of yet again defending. except the player is eliminated if they lose a controled region to an enemy more the 10 times. this may sound confusing, but think of it as lives each time they lose a region its -1 life. so again players are forced to stratigize and defend there land while taking others.

Colonies- a simpler gameplay where each person selectes 2-3 starting points instead of 1 single starting area (depending on the map)
Edited by Sandboxbob, Aug 2 2010, 07:50 PM.
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icadil
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Colonies could be really interesting, starting with more than 1 region would make things quite complicated.
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Beavers
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I think the President variety might be interesting; it would require that the unit in question not be able to become invisible (as armies with 1 soldier and nothing else currently are).
For the sake of neutrality, I'd name this style of play "Leader" or something not tied to any sort of political system (President, Prime Minister, King, Premier, Chairman, etc.). You'd start play with a unit labeled "L" (or some other character to differentiate from the numerical units), which was led by a general named "Leader: Niels" (or whatever your player name is), and which would be immune for some number of turns (same as with starting immunity is toward home regions). Other than a total defeat of this unit resulting in forfeit of your regions to the winner, it would operate like any other unit (thus using it to capture regions would let anyone reading the chat box know approximately where it was).

The biggest problem that I see with this is that the battle mechanism tends to produce total defeats all the time ... two evenly matched forces come to battle; one is reduced to one soldier and the other maintains 80% of its initial strength. Something would have to be done about that I think.

The leader unit could also come with an experience bonus equivalent to a gold-medal general (it shouldn't start with 10 wins because that would make it too easy to get the "Brute Force" award, it should just have an equivalent bonus just as a fundamental quality, but which could be built on with wins as usual). This would make it advantageous to use your own leader to try to take others out ... but of course, the downside is you might lose completely by choosing to follow such high-stakes play.
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Sandboxbob
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it dosnt always produce total defeat. ive won 7 to 0 and the army would have 3 or 4 units left. what i mean with a chance of dieing was if 2 evenly matched forces go into battle and it was 4 to 3 either way the "leader" would have a chance of being 1 of the casualties
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Beavers
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Sandboxbob
Aug 3 2010, 12:30 AM
it dosnt always produce total defeat. ive won 7 to 0 and the army would have 3 or 4 units left. what i mean with a chance of dieing was if 2 evenly matched forces go into battle and it was 4 to 3 either way the "leader" would have a chance of being 1 of the casualties
No, it doesn't always produce a total defeat; but it does have a propensity of doing so, which tends to decrease when the armies get larger and it sometimes takes 2 or 3 battles to decide the outcome.

I just wonder how to deal with the possibility your leader might die, because at present the army leaders (i.e.: the general), cannot be killed, he's that 1 soldier in the 1 soldier armies left when they are totally defeated.
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icadil
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Niels
Aug 3 2010, 07:19 AM
Sandboxbob
Aug 3 2010, 12:30 AM
it dosnt always produce total defeat. ive won 7 to 0 and the army would have 3 or 4 units left. what i mean with a chance of dieing was if 2 evenly matched forces go into battle and it was 4 to 3 either way the "leader" would have a chance of being 1 of the casualties
No, it doesn't always produce a total defeat; but it does have a propensity of doing so, which tends to decrease when the armies get larger and it sometimes takes 2 or 3 battles to decide the outcome.

I just wonder how to deal with the possibility your leader might die, because at present the army leaders (i.e.: the general), cannot be killed, he's that 1 soldier in the 1 soldier armies left when they are totally defeated.
I'm sure it would not be too hard to code in a special army being able to be killed altogether in normal combat, including the deletion of the army. Besides, you wouldn't need to worry about that anyway since once your leader dies you are out of the game anyway.
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TCTriangle

But there are flaws to this concept... what I would do if there are a lot of players is just sit tight, build up my army for defense, let the other players fight each other, and get my leader away from the map with any spare turns so as not to lose... which defeats the purpose of having this type of game.
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icadil
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But a domination win is always possible, running away won't do you any good if you are losing territory too.
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Sandboxbob
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plus losing your last territory automaticaly deafeats you, so running away as far as possible will waste turns you have a better chance of just moveing him to a safe spot not to far away and battleing it out
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