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Starting immunity; How do they work?
Topic Started: Jul 23 2010, 07:09 PM (47 Views)
VxXjimmyXxV
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If the starting immunity on a game is 3, then can you take their region on the 3rd turn? Or is it the 4th?
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Beavers
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When starting immunity is set to 1 turn, you must wait until the 2nd turn to capture any opponent's starting region. Therefore, if immunity is set to 3 turns one would need to wait until the 4th turn to capture any opponent's starting region.

The above is known to be true for games with "+1 Head Start", which is the default. Having only rarely played "No Head Start" games (mostly made by new players who didn't know any better), I can't say this is true for those games. It could be the same - that the number of immune turns is based on turns where movement is possible OR it could be that it would be based on actual turns of play including turn 0 where no moves can be taken, in which case 1 turn immunity would mean one could capture an enemy's starting region on the first turn that one could move after the immunity was spent on the no-move turn. I think of these two possibilities it is the first one, but if someone could verify it would be great (although, really, most games are "+1 Head Start").
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