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Ladder Ranking System?
Topic Started: Nov 25 2009, 12:01 AM (251 Views)
Patton
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ToG currently ranks Generals based on how many points they have accumulated. While this accurately reflects the commitment of the Generals, it doesn't necessarily mean that the person with the most points is the most skilled.

I support having a ladder ranking system. Generals would be ranked not by how many points they have but through head to head matchups. This would be a great way of determining how we compare in skill to one another and would reveal those who rack up victories against lesser competition.

This is a rough idea and I would appreciate any and all feedback.
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TCTriangle

What about team games? Would they be ranked separately or together?
Edited by TCTriangle, Nov 25 2009, 05:13 PM.
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icadil
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WAAAAYYYY too complicated. This would require almost everyone playing 1v1 matches versus multiple opponents. Personally, I get most of my points from team games, and I am not always on an unbalanced team sure to win. I also hate 1v1 matchups since I typically suck at them, and would surely lose. While currently the only top 10 ranked player with negative win ratio, I do host alot of games and I certainly win my share. I feel like this would not do much good, and would create a big headache.
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Patton
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You guys mentioned the same faults that I noticed, too. It would be hard to measure except via 1 v 1 matchups and would become incredibly complicated with team games.

Regardless, I would like to see the ranking system changed. Perhaps this isn't the way to do it but I don't necessarily equate more points with more skill.
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Beavers
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Perhaps a simple change that could be implemented would be to alter the number of points one gets for a victory based on the skill level of the opponent(s) they faced.

Right now everyone gets 25 points per opponent regardless, but it could be changed to be scaled by opponent skill level. This could either by done by discrete steps, say, 25 for a no-star enemy, 30 for a 1/2 star, 40 for a one-star, 55 for a 1.5-star ...
(OR)
by some equation that takes the opponent point level and assigns victory points accordingly, perhaps: [Victory points] = 25 + [Enemy points]/100

* Numbers were just made up on the spot, if this were to be seriously considered, actual thought about them would be needed.
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Patton
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Niels, that is something I would like to see. At the very least, it would provide incentive for Generals to face tougher opponents instead of racking up points against noobs. Granted I may be exaggerating about how often this occurs but I believe that there should be some reward for beating a better opponent.
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icadil
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Patton
Nov 27 2009, 01:04 AM
Niels, that is something I would like to see. At the very least, it would provide incentive for Generals to face tougher opponents instead of racking up points against noobs. Granted I may be exaggerating about how often this occurs but I believe that there should be some reward for beating a better opponent.
That I can agree with
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Beavers
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icadil
Nov 27 2009, 09:50 AM
Patton
Nov 27 2009, 01:04 AM
Niels, that is something I would like to see. At the very least, it would provide incentive for Generals to face tougher opponents instead of racking up points against noobs. Granted I may be exaggerating about how often this occurs but I believe that there should be some reward for beating a better opponent.
That I can agree with
In that case, this is something we ought to consider in greater depth and then propose to admin for implementation here or in V2. Which of the two methods of determining points do you think is best and what numbers should be used?

Looking at the 2nd one, the equation, I see that that number of points assigned grows by quite a bit so that a win against someone with 20k points provides 225 points, which seems excessive. I think that it would be needed to have multiple equations for this to work:

if [enemy score] < 2000
[VP] = 25 + [enemy score]/100

if [enemy score] < 10000
[VP] = 45 + [enemy score]/500

... etc.
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Shogo Kawada
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Niels
Nov 27 2009, 12:11 PM
icadil
Nov 27 2009, 09:50 AM
Patton
Nov 27 2009, 01:04 AM
Niels, that is something I would like to see. At the very least, it would provide incentive for Generals to face tougher opponents instead of racking up points against noobs. Granted I may be exaggerating about how often this occurs but I believe that there should be some reward for beating a better opponent.
That I can agree with
In that case, this is something we ought to consider in greater depth and then propose to admin for implementation here or in V2. Which of the two methods of determining points do you think is best and what numbers should be used?

Looking at the 2nd one, the equation, I see that that number of points assigned grows by quite a bit so that a win against someone with 20k points provides 225 points, which seems excessive. I think that it would be needed to have multiple equations for this to work:

if [enemy score] < 2000
[VP] = 25 + [enemy score]/100

if [enemy score] < 10000
[VP] = 45 + [enemy score]/500

... etc.
This sounds very good.
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Patton
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The bonus in the first scenario (scaling the points by star) seems too small to give any incentive for Generals to compete against top flight competition. I favor the second idea but as you mentioned, the number of points won would get excessive (beating Italiandude or Tharbakim would land the winner in excess of 800 points with the [VP] = 25 + [enemy score]/100 formula)! I suppose some scaling might need to be done in order to prevent point inflation but I like the premise.
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